SUNSET ARCHIPELAGO

sim-world bench · sea + sky + islands, one recipe
WEATHER
0.50 m
0°
0 kt
20%
–
…
drag to orbit · scroll to zoom · the render rides the same wave function the physics samples
STICK NOT MAPPED — keys are flying the aeroplane.
55%
x +0.0
z +1.0 g
G
DERATED
MOTOR
STALL — PUSH NOSE DOWN
STRUCTURAL FAILURE
airframe limit exceeded
TGT –
REV
FLAPS 0°
TRIM 0.0°
MAN TRIM
E
A
R
⚠ SIM CODE UPDATED — RESTART
SPOILERS OUT
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Controls

✕

Before you fly

This is a digital twin of a future airpark — an experiential entertainment business that does not exist yet. Getting it off the ground takes community participation and demonstrated interest, and that is what an account here is for. Sign in and you are counted.

What an account gets you

  • Up-to-date downloads of the sim repo — load it into Codex, Claude Code, or whatever you build with.
  • Build your own worlds, airparks, games and adversaries, all in natural language.
  • Submit your work on our Discord. If it ships as a world option you get your name in the credits and entry into raffles and awards.
We are giving away the physics, the aircraft models and the game system. Not the skunkworks, and nothing proprietary. The download is licensed for building and sharing — not for reselling it or building a competing product. You accept those terms when you download.

Why we built it

X-Plane is the commercial real-physics simulator of merit — but it is closed end to end, except for one narrow, tightly controlled interface for plane and scenery builders, and there is no way to do any of it in natural language. We had to build this from the ground up to get the idea into simulated reality. That is the necessary first step before real reality can get funded.

Create your pilot account

No confirmation email — you are in straight away.
or use an email and password
Already have an account? Sign in
Want to try it first? Go fly — you can sign in any time from Settings.
We confirm your email so you can get the downloads; we do not sell or share it — what we collect.
✕

The Physics Package

Nothing here is canned animation — every interaction runs a live engineering model. What you fly is what the model measured.

One more thing

Your flying helps train the AI pilot that will make small-plane flight ultra-safe — and your name goes in the credits. A username puts you on the leaderboard: landing scores and air-combat scores.
Signing in — Google or a password — will keep your control setup on any machine and enter you in the raffle: prizes like a free one-year airpark pass when the park opens.

BEFORE YOU FLY

NOTE: none of the park safety systems are activated in this sim. It’s meant for you to feel the realism of the fast physics calculations, CFD proven equations running at 200 Hz modelling real airflow over real 3D surfaces. Enjoy!
You will notice a significant “jitter” in the aircraft in chase mode, worse when zoomed closer in. This is a consequence of REAL PHYSICS calculations being made on a remote server, while the rendering takes place in your browser. This is a conscious choice, rather than making people install the sim on their computer, so that the maximum number of people can easily have a realistic taste of what flying in our airpark would look and feel like.

YOUR CONTROLS

for a more realistic pilot experience. Works with a standard webcam.
No joystick? Here are two we recommend: the Logitech Extreme 3D Pro — cheap and excellent — or the Thrustmaster T.16000M FCS.
Otherwise, get ready for a Full On / Full Off stick with the arrow keys. Tap until you get the flight path you want — don’t hold down. Not an unfun challenge: try getting the floatplane airborne off the catapult!
Also, most civilian aircraft are not designed for fun — you are going from point A to point B. Set your trims at cruise and you’re done. Real aerodynamics and lots of throttle change and manoeuvring means you’ll be using the 1s and 2s of elevator trim a lot if you want to take your hands off the stick and have her stay true — especially when engaging flaps on approach (F extends, R retracts).

TRIM

When you increase thrust and speed your pitch changes too — adjust your trim rather than fight it with your stick.
That’s the elevator trim in the light there — the E bar.
Set it at cruise and you’re done. In airpark flying — constant throttle changes and constant manoeuvring — you’ll come back to it every time the power changes.
1 / 2 on the keyboard, X / A on a controller.

Head tracking — webcam · pilot view

camera off
–
3.0×
Sit naturally, look at the screen, press Recalibrate — it starts the camera if needed and takes your current pose as straight-ahead. Then turn your head — the cockpit view follows, the HUD stays on the aircraft's boresight.
POWERTRAIN RATES P R Y

CYBER HANGAR

Both ships fly ENTIRELY their own physics — measured aero, mass, CG, stall, speeds, their own gear and their own powertrain (all four channels OWN as of 2026-08-02). Control surfaces animate from each ship's canonical display article; the readiness and physics-truth boards in the hangar view carry the details. GHOST shows the mass layout, computed CG and stick-fixed neutral point.

Credits

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Switching…

Control mapping

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move the control…
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